lodossknight: (25)
Parn ([personal profile] lodossknight) wrote2014-07-25 12:55 am

Melodies of Life Application

Player
Name: Valecia
Age: 23
Personal Journal: [personal profile] anotherknowitall
Contact: [plurk.com profile] valecia | Skype: solstice.vision
Other In-Game Characters: N/A

Character (Original Universe)
Name: Parn
Age: 17
Gender: Male
Canon: Record of Lodoss War
Canon Point: Post Demon of the Flame
History:
A brief description of Parn's background and the Record of Lodoss War timeline.
(Parn's involvement take place between NRC 508 up to his canon point NRC 512)

During the Grey Witch arc, Beld, the leader of Marmo, begins to conquer Lodoss in order to unite it. Fahn, the leader of Valis, also wishes to unite Lodoss but in a different manner. The Grey Witch's role plays an important one as she is the one who influences the moves on both sides by continually tipping the balance. Karla, the Grey Witch, believes that if she does not keep Lodoss in a warring state it will repeat history and fall to ruins again.

She originated from an ancient kingdom 500 years ago from Parn's time. The kingdom was filled with sorcerers who became too dependent on their sorcery to a level where they needed an enormous Holy Place to store all of the power. She stated they installed balls on their foreheads to draw from that very power. At the beginning, it was a prosperous kingdom that lasted for fifty years. Even the spirit world was under their control and they had dragons for slaves. However, the Millennial kingdom was heavily dependent on the Holy Place. Hundreds of sorcerers attempted supreme sorcery and failed. The kingdom quickly began to deteriorate afterward. The kingdom lost stability and fell to the ground, and without sorcery, they were vulnerable. Savages began to invade the kingdom and there was no way to defend it. In less than five years the civilization was wiped out.

Her desire is to prevent Lodoss from depending on one power like the ancient kingdom, and for 500 years she has allegedly been tampering with history to bend to the fate's will that she has been influencing to keep the powers divided. Parn disagrees with her reasoning and believes things should happen naturally. Before the gang could take action against her she takes her leave.

The next event to occur is the war between Marmo and Valis with their allies against Marmo. The fight between the two heroes occur and Beld, leader of Marmo stands victorious. This victory was short lived before Karla had once again interfered and assassinated Beld shortly after his victory. Knowing she could not escape fate; she awaited for Parn and his party some time after. Because Karla is technically over 500 years old, she is no longer human, but a soul that possesses a circlet who can transfer from person to person transcending the restriction of time. She currently possesses a priestess of Marfa (Leylia) whom one of the party members wishes to save. They are successful in saving Leylia. However, another member (the thief) wanted to make up for time lost he spent in a cell for petty thief. Once he obtained the circlet, Karla took control of his being and took off. The group parted ways and Parn made it his mission to take out Karla once and for all, Deedlit chose to join him.

The Demon of Flame arc takes place two years after the Grey Witch which centered around the war between the two heroes. Parn has taken it upon himself to seek out Karla and stop her interference with history. Her influence still spreads here as she is the one who directed the Fire Clan to attempt to reseize Flame using Azuma the priest and Nardia (a female warrior.) The Flame nation was referred to as the Wind Clan, both had thrived in Flame before the Fire Clan was driven out. Karla also freed Efreet, the fire spirit allowing the Fire Clan to have the edge.

Kashue, the leader of Flame, resorted to a war against the Fire Clan but was wildly unsuccessful because of the opposing forces' advantage. Kashue was forced to fall back to Blade, their captiol, and Parn was taken hostage. Deedlit, and some mercenaries hired by Kashue went on a rescue mission for Parn. While Parn was in enemy terriory, he learns a little of the Fire Clan through Nardia. She was going to let him go figuring he was a Holy Knight of Valis (which he no longer is) and instead of taking advantage of her kindness, he told her the truth of not being a Holy Knight. She was confused by his honesty. Later the same night he encounter Azumo, where he was able to suspect that Karla was behind all of this. His influence coming from that of Karla. Before Azumo could kill Parn, Deedlit and the mercenaries were successful in rescuing him. Kashue and Deedlit (mostly Deedlit) formed a new covenant with Jin (the wind spirit) which nullified the old one, no longer making Efreet an enemy of theirs and relinquished the Fire Clan's dependency on him. Nardia took her life with his remaining flames and was born anew as a phoenix (said to be seen only once every 500 years.)

Rather than seeking Karla directly now, Parn decided that it's better to cease the warring between nations so that Karla will have nothing left to do and her influence will have no where to spread.

Personality:
Parn's most notable trait is his righteousness. Whatever Parn does he does for the great good. One example of this is when goblins were going about in the daylight reeking havoc on nearby villagers. Of his own volition, with Etoh (a Pharis cleric) to the goblins domain handle the problem. Another example is when he saw a woman being ganged up on by a bunch of men, without second thought he went to her rescue. He said so himself that: "I'll listen, but I only draw my sword in pursuit of righteousness!" The group had caught up to group of former Holy Knights and (possible) mercenary/thieves that laid waste after a hefty battle that cost them lives (save for one.) Parn suggested that they bury the bodies. When King Fahn was in a tight spot and wondering how he was going to seek Wort, one of the six heroes. Parn volunteered his services because he was a mere mercenary and able to do so without letting Valis sacrifice any men for the job.

When it comes down to it, Parn is a kind person. He helps people whether they be good, and in some cases, bad. After being confined by The Grey Witch, the group managed to break free and save the Princess of Valis who was next door. He helped slay goblins so they would stop terrorizing the villages. Parn has never willingly hurt somebody, and will choose to reason with them when possible. He will resort to violence if necessary and has no desire to die before his time.
Regarding terms of "bad" is a little more of a slippery slope, however, Deedlit pointed out when Parn was upset that The Grey Witch incinerated her own men. She wondered why Parn was getting angry over her men who might have turned out to be their enemies. He was willing to put his life on the line for something that isn't even his
He puts others before himself and is always out to protect people to defend them when they are in trouble. Parn is incapable of idly standing by while there is danger. He's the kind of guy who puts others needs before his own and will follow up with them if they are struggling. When the fight between the Fire Clan and Wind Clan Flame started, it was their side that began to lose. In order to protect everyone else, Parn called for a retreat and a radeavous point, saying that if it's fated, they would all meet in Blade. Rather than retreating with them, Parn darted straight into enemy lines. He was more or less a decoy even though he claimed he wasn't.

Parn is somewhat reckless and emotional, and he hasn't fully matured into his full potential. More often than not, Parn is the first to jump into the fray without giving it a second thought. Usually he is refrained by his party who insist otherwise or advise him it's not wise to do so. He gets frustrated and reckless when is unable to preform what it is he wants to do. Woodchuck (the party's thief,) commented: "Even if we try to stop you, you'll follow them anyway right?" Followed by Etoh's: "That's how he is." Parn's impulsive behavior tends to get him into trouble, like with the goblins, had Ghim (the Dwarf) not hear them nearby and check to see what's going on, Parn would have likely have died from the poison wound he received from a goblin. When the group went about their separate ways after freeing Leylia of the Grey Witch, Deedlit insisted on traveling with him.

He is a mercenary, meaning he has no ties to any one country. He was temporarily a Valisian knight after proving his worth with King Fahn. King Fahn even mentioned he'd rather go on a solitary mission than fight an honorable war. Making him much like his father, Tessius. He's known for being an adventure at heart. After the fall of the two heroes, Parn resigned his title as a Holy Knight. His reasoning to Deedlit about her following him was: "Are you sure you wanna come with me? I'm the kind of man who gives up his knighthood to pursue a witch."

Parn has a strong fondness for King Kashue, the leader of Flame. It was Kashue who took Parn under his wing temporarily and improved him as a knight. Parn sees him as a mentor and a respectable individual who cares for all his men and people. Deedlit mentioned that whenever Parn speaks of Kashue, he falls into some kind of trance (like he's fawning over the guy.)

Parn has a type of charisma about him that attracts people. Deedlit mentions that people around him are drawn to him. He himself isn't aware of this, and was even surprised about how many people were worried about him when he was a hostage to the enemy. Schood, a fellow mercenary claimed he only went along because he was paid, but really Parn had dragged him along because Schood liked Parn. Several others like Marsh, their axeman, always wanted to be around him and have sake with him. Parn just has this aura that people are attracted to making them want to be around him. Deedlit described it as "something" likely making something on a chemistry level where he gets along well with just about everyone.

He's a bit sexist when it comes to females, but in a chivalrous manner. Though this is more of a culture thing, where most men treat women like ladies, like opening doors for them, and assisting them. It only became a problem with Deedlit because with elves there is only equality between men and women. Not to say Parn won't fight a women, he has attacked Karla and Nardia (The Flame Clan leader.) Both events called for the necessary action.

Third-Person Sample:
Parn had embarked on a journey with Deedlit to rid Lodoss of wars so that the Grey Witch Karla would be unable to spread her influences on the land and continually shift the balance. However, when things had taken a turn for the worst when he found himself in a land that was unrecognizable. The free knight was inclined to believe it might have been a different continent than Lodoss, but what he couldn't wrap his mind around was the fact that he awoke with gear different than his own. The armor equipped prior to his unconsciousness was sentimental to him, and so he wanted to get it back from whomever it was that did this.

He pondered about the crystal, it surely having an important role in whatever it was that was going on here. On top of the strange armor, and crystal, Parn was confused by the abundance of...well whatever it was these small white things were? They were even eager to be of help, it was a tad overwhelming.

Hero of Light? One of the legendary? They must have been mistaken. He might have had a reputation to some extent in his own country and those neighboring it, but nothing as far out as here with their own problems. He did no such think.

"You're mistaken--" Oh, they were insistent. This was troublesome. He couldn't very well turn down those in need. With that in mind, the free knight paused for a moment, before bringing a closed fist up, arm over chest.

"I'll help you and others like you in this quest." A promise of sorts. Parn could never look away from people seeking help...even these things...that seemed genuine.

Mognet Sample:
My name is Parn, a ...free knight of Lodoss, or was before arriving here.

[Such a strange form of communication.]

I'm not certain if my message is transmitting properly, but I am signalling to ask if there are others from Lodoss who have come here with me. I figured this was the most efficient way to reach out to others.

[A drawn out pause.]

I can relocate to the starting point so we can regroup.

[Assuming it's no one from Marmo, that is. They would have interest in helping as far as he knew.]

Crystallis
Moogle Name: Alida
Moogle Gender: Male
First Job: Warrior
Second Job: N/A
Limit Break: Bash - A powerful one-hit strike that simultaneously lowers an enemies health significantly, and temporarily lowers their defense for a small duration of time.